We tend to have a superficial polygonal approach to computer graphics, where we are only dealing with representing the surface appearances of surfaces, worried only about representing light correctly without consideration of Newtonian physics and material properties.
"In every symmetrical system every deformation that tends to destroy the symmetry is complemented by an equal and opposite deformation that tends to restore it [...] Regularity is successive symmetry; there is no reason, therefore, to be astonished that the forms of equilibrium are often symmetrical and regular"
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